Student Showcase · AI-Assisted Game Development

Mason L. vibe coded a 3D battle royale.

Gliding drops, drivable buggies, 20 bot opponents and a closing storm — all built by ByteBear student Mason L. working with an AI coding assistant. Here's what Mason made, and what it shows about how kids can create with AI.

Mason L.'s 3D game: a player gliding onto a low-poly island with a minimap and HUD
  • 3D world

    Procedural forests, villages, rocks, roads and a coastline.

  • Vehicles

    Enterable buggies with their own driving controls.

  • Bot AI

    21-player matches against computer opponents.

  • Game systems

    Shield, health, weapons, a shrinking zone and a full HUD.

One match, start to finish

Every screen below is from Mason's game, captured during a single bot match. Try it yourself.

Mason L.'s game screenshot: The drop
01The dropPlayers glide into a low-poly island with forests, villages and a lookout tower. A minimap tracks the storm ring and every opponent.
Mason L.'s game screenshot: Hop in a buggy
02Hop in a buggyA buggy waits near your landing spot. Press E to drive, with a live speedometer and a kill-feed style tag log in the corner.
Mason L.'s game screenshot: Face the bots
03Face the botsComputer-controlled opponents roam the map and tag each other. Three weapons — Pulse, Scatter and Longshot — each with their own ammo.
Mason L.'s game screenshot: Last one standing
04Last one standingSurvive the storm and out-tag 20 bots to win. The results screen tracks tags, survival time and your personal best.

How it works

AI writes code. Kids make the game.

“Vibe coding” means building software by describing what you want to an AI and steering it toward your vision. Done well, it isn't a shortcut around learning — it's a way to reach ambitious projects sooner and learn design, debugging and systems thinking along the way.

  1. Start with the idea

    Students write down the game they want to play — the genre, the feel, the rules — before any code exists.

  2. Direct the AI

    They describe each feature to an AI coding assistant in plain language, then read, run and test what it produces.

  3. Playtest and iterate

    Bugs, balance and polish come from playing the game, spotting what's off and asking for precise changes.

  4. Own the result

    The design decisions are the student's. The AI is a fast pair of hands; the vision, taste and judgement are theirs.

Your child could build this next.

Our Game Design and AI & Coding programs turn big ideas into playable games.